Portfolio


LA NOIRE VR: The Case Files

Game Designer

L.A. Noire: The VR Case Files places you directly in the shoes of Detective Cole Phelps as you solve brutal crimes, plots and conspiracies inspired by real cases from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history. I was part of a multi-disciplinary team with professionals across the globe developing ground-breaking content. My daily tasks included; bug fixing, QA as well as mechanic design and implementation. 


Malice

Junior Game Designer

Intuitive Game Studios is an independent game development studio based in Sydney, Australia with big ambitions however are starting from humble beginnings. I begun work at Intuitive as one of the first team members as a game design intern and transition over the course of three years to a junior game designer. At Intuitive I work on Malice, our debut title, which follows the story of a cop chasing down a serial killer in modern day London with graphic novel inspired gameplay.

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Outside the Box

Desiger/Developer

Outside the Box is an isometric puzzle game which follows the story of a robot and its companion as they go on a journey to try and escape their dark and cold world to get "Outside the Box"

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Devolve

Desiger/Developer

 

Devolve is a sci-fi twin stick shooter with a twist on player progression. Instead of upgrading their spaceship as they progress, they will 'devolve'. Enemies will not progressively get harder the player just becomes worse as a character.